Sound Design

Copyright and Home Haunting

From time to time I get asked by home haunters about performance royalties and copyright.  Most times it has to do with short clips or sometimes even longer segments of music or dialog from movies or other sources. Recently, I had a great conversation with a representative of ASCAP (American […]

“Watts” Up with the Volume?

A primer on the relationship between Watts, Decibels and Volume Nigel Tufnel: The numbers all go to eleven. Look, right across the board, eleven, eleven, eleven and… Marty DiBergi: Oh, I see. And most amps go up to ten? Nigel Tufnel: Exactly. Marty DiBergi: Does that mean it’s louder? Is […]

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Free Or Not To Free

A Few Thoughts on Free vs. Paid Audio Now you might think this brief guide might be a bit slanted toward purchasing audio vs. downloading for free.  As a person who makes their living creating audio for Escape Rooms, Haunted Attractions and Video Games I would much rather you make […]

The Importance and Implementation of Surround Sound

Implementing surround sound has always been one of my greatest joys in sound design. Last year I had a customer approach me who had been working out an idea for a seance room for his home haunt.   You can imagine how excited I was to learn that they were […]

Speaker Wire Guide

What gauge do you need? Wire thickness is identified by its American Wire Gauge (AWG) number. The lower the gauge number, the thicker the wire. Thicker wire presents less resistance to current flow. Relative thickness of wire gauges, drawn to scale (not actual size). Thick wire (12 or 14 gauge) […]

Your Hearing and Job Safety

The CDC reports: “Noise-induced hearing loss is one of the most common work-related illness in the United States. Each year approximately 22 million U.S. workers are exposed to noise loud enough to damage their hearing.” The is a staggering figure and is commonly associated with trades involving construction, live entertainment, […]

What’s That Noise?

  [s3bubbleAudioSingle bucket=”sinfulaudio” track=”BUCCANEER/TURBULENTOCEAN_4.mp3″ autoplay=”false” download=”false” style=”bar” preload=”auto”/]   In our post, Pre-Production and Field Recording, we talked a bit about pre-production and things to think about before recording audio. In our summary, it came down to planning ahead and thinking about what could cause unwanted signals from being recorded […]

Pre-Production and Field Recording

  Today it is easier than ever to purchase high quality digital recorders for audio recording. Whether it be for film dialog, “wild” sound capture, Foley or otherwise, prices have dropped or at least stabilized for microphones, field recorders and digital audio software. Even still, what remains is a demand […]

Of Sound Mind

Let’s be honest. For most haunts and escape rooms, the exhilaration of introducing new props, puzzles, animatronics and lighting effects has traditionally far outweighed the excitement of implementing new sound effects and audio reinforcement. It’s a well-established pattern that also includes film and stage productions. The reasons, which we won’t […]

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The Importance of Good Sound Design

Sound provides a unique form of signaling. It is Omni-directional, meaning that it can signal an object or event that is completely out of sight and both outside and inside your tactile senses. The goal in any haunt or escape room is to leave your customers with a lasting impression […]